#include "Player.h"


Player::Player(int playerId, std::string playerName, Color color)
    : playerId(playerId), playerName(playerName), isReadyVar(false), color(color)
{
}

Player::~Player()
{
}

bool Player::isReady()
{
    return isReadyVar;
}

void Player::setReady()
{
    isReadyVar = true;
}

Color Player::getColor()
{
    return color;
}

std::string Player::getName()
{
    return playerName;
}
